unreal.CalibratedMapFormat

class unreal.CalibratedMapFormat

Bases: StructBase

Formatting options for processing a calibrated map

C++ Source:

  • Plugin: CameraCalibrationCore

  • Module: CameraCalibrationCore

  • File: CalibratedMapFormat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distortion_channels (CalibratedMapChannels): [Read-Write] Distortion Channels: Specifies which two channels contain the distortion map (or None if there is no distortion data)

  • pixel_origin (CalibratedMapPixelOrigin): [Read-Write] Pixel Origin: Specifies where in the image the (0, 0) pixel is

  • undistortion_channels (CalibratedMapChannels): [Read-Write] Undistortion Channels: Specifies which two channels contain the undistortion map (or None if there is no undistortion data)