unreal.CameraModifier_CameraShake
¶
- class unreal.CameraModifier_CameraShake(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CameraModifier
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera.
C++ Source:
Module: Engine
File: CameraModifier_CameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Alpha: Current blend alpha.alpha_in_time
(float): [Read-Write] Alpha in Time: When blending in, alpha proceeds from 0 to 1 over this timealpha_out_time
(float): [Read-Write] Alpha Out Time: When blending out, alpha proceeds from 1 to 0 over this timecamera_owner
(PlayerCameraManager): [Read-Write] Camera Owner: Camera this object is associated with.debug
(bool): [Read-Write] Debug: If true, enables certain debug visualization features.exclusive
(bool): [Read-Write] Exclusive: If true, no other modifiers of same priority allowed.priority
(uint8): [Read-Write] Priority: Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.split_screen_shake_scale
(float): [Read-Write] Split Screen Shake Scale: Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport.