unreal.CameraShakePattern

class unreal.CameraShakePattern(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A shake “pattern” defines how a camera should be effectively shaken. Examples of shake patterns are sinewave oscillation, perlin noise, or FBX animation.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h