unreal.CameraShakeScrubParams
¶
- class unreal.CameraShakeScrubParams(absolute_time: float = 0.0, shake_scale: float = 0.0, dynamic_scale: float = 0.0, blending_weight: float = 0.0, pov: MinimalViewInfo = Ellipsis)¶
Bases:
StructBase
Parameters for scrubbing a camera shake.
C++ Source:
Module: Engine
File: CameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_time
(float): [Read-Write] Absolute Time: The time to scrub toblending_weight
(float): [Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)dynamic_scale
(float): [Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next updatepov
(MinimalViewInfo): [Read-Write] POV: The current view that this camera shake should modifyshake_scale
(float): [Read-Write] Shake Scale: The base scale for this shake
- property blending_weight: float¶
[Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)
- Type:
(float)
- property dynamic_scale: float¶
[Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next update
- Type:
(float)
- property pov: MinimalViewInfo¶
[Read-Write] POV: The current view that this camera shake should modify
- Type: