unreal.CameraShakeScrubParams

class unreal.CameraShakeScrubParams(absolute_time: float = 0.0, shake_scale: float = 0.0, dynamic_scale: float = 0.0, blending_weight: float = 0.0, pov: MinimalViewInfo = Ellipsis)

Bases: StructBase

Parameters for scrubbing a camera shake.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_time (float): [Read-Write] Absolute Time: The time to scrub to

  • blending_weight (float): [Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

  • dynamic_scale (float): [Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next update

  • pov (MinimalViewInfo): [Read-Write] POV: The current view that this camera shake should modify

  • shake_scale (float): [Read-Write] Shake Scale: The base scale for this shake

property absolute_time: float

[Read-Write] Absolute Time: The time to scrub to

Type:

(float)

property blending_weight: float

[Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

Type:

(float)

property dynamic_scale: float

[Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next update

Type:

(float)

property pov: MinimalViewInfo

[Read-Write] POV: The current view that this camera shake should modify

Type:

(MinimalViewInfo)

property shake_scale: float

[Read-Write] Shake Scale: The base scale for this shake

Type:

(float)