unreal.CanvasUVTri

class unreal.CanvasUVTri(v0_pos: Vector2D = Ellipsis, v0_uv: Vector2D = Ellipsis, v0_color: LinearColor = Ellipsis, v1_pos: Vector2D = Ellipsis, v1_uv: Vector2D = Ellipsis, v1_color: LinearColor = Ellipsis, v2_pos: Vector2D = Ellipsis, v2_uv: Vector2D = Ellipsis, v2_color: LinearColor = Ellipsis)

Bases: StructBase

Simple 2d triangle with UVs

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • v0_color (LinearColor): [Read-Write] V0 Color: Color of first vertex

  • v0_pos (Vector2D): [Read-Write] V0 Pos: Position of first vertex

  • v0_uv (Vector2D): [Read-Write] V0 UV: UV of first vertex

  • v1_color (LinearColor): [Read-Write] V1 Color: Color of second vertex

  • v1_pos (Vector2D): [Read-Write] V1 Pos: Position of second vertex

  • v1_uv (Vector2D): [Read-Write] V1 UV: UV of second vertex

  • v2_color (LinearColor): [Read-Write] V2 Color: Color of third vertex

  • v2_pos (Vector2D): [Read-Write] V2 Pos: Position of third vertex

  • v2_uv (Vector2D): [Read-Write] V2 UV: UV of third vertex

property v0_color: LinearColor

[Read-Write] V0 Color: Color of first vertex

Type:

(LinearColor)

property v0_pos: Vector2D

[Read-Write] V0 Pos: Position of first vertex

Type:

(Vector2D)

property v0_uv: Vector2D

[Read-Write] V0 UV: UV of first vertex

Type:

(Vector2D)

property v1_color: LinearColor

[Read-Write] V1 Color: Color of second vertex

Type:

(LinearColor)

property v1_pos: Vector2D

[Read-Write] V1 Pos: Position of second vertex

Type:

(Vector2D)

property v1_uv: Vector2D

[Read-Write] V1 UV: UV of second vertex

Type:

(Vector2D)

property v2_color: LinearColor

[Read-Write] V2 Color: Color of third vertex

Type:

(LinearColor)

property v2_pos: Vector2D

[Read-Write] V2 Pos: Position of third vertex

Type:

(Vector2D)

property v2_uv: Vector2D

[Read-Write] V2 UV: UV of third vertex

Type:

(Vector2D)