class unreal.CapturableProperty(display_name: str = '')

Bases: StructBase

Describes a property path that can be captured. It just exposes a display name but uses internal data in order to be able to capture exception properties, like materials

C++ Source:

  • Plugin: VariantManager

  • Module: VariantManager

  • File: CapturableProperty.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Only] Display Name

property display_name: str

[Read-Only] Display Name