unreal.ChaosBreakEvent

class unreal.ChaosBreakEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, index: int = 0)

Bases: StructBase

Chaos Break Event

C++ Source:

  • Module: ChaosSolverEngine

  • File: ChaosGameplayEventDispatcher.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity: Angular Velocity of the breaking particle

  • component (PrimitiveComponent): [Read-Write] Component: primitive component involved in the break event

  • index (int32): [Read-Write] Index: Index of the geometry collection bone if positive

  • location (Vector): [Read-Write] Location: World location of the break

  • mass (float): [Read-Write] Mass: Mass of the breaking particle

  • velocity (Vector): [Read-Write] Velocity: Linear Velocity of the breaking particle

property angular_velocity: Vector

[Read-Only] Angular Velocity: Angular Velocity of the breaking particle

Type:

(Vector)

property component: PrimitiveComponent

[Read-Only] Component: primitive component involved in the break event

Type:

(PrimitiveComponent)

property index: int

[Read-Only] Index: Index of the geometry collection bone if positive

Type:

(int32)

property location: Vector

[Read-Only] Location: World location of the break

Type:

(Vector)

property mass: float

[Read-Only] Mass: Mass of the breaking particle

Type:

(float)

property velocity: Vector

[Read-Only] Velocity: Linear Velocity of the breaking particle

Type:

(Vector)