unreal.ChaosBreakingEventData

class unreal.ChaosBreakingEventData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, mass: float = 0.0)

Bases: StructBase

A breaking event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBreakingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Write] Location: Location of the breaking event (centroid)

  • mass (float): [Read-Write] Mass: The mass of the breaking event

  • velocity (Vector): [Read-Write] Velocity: The velocity of the breaking event

property location: Vector

[Read-Only] Location: Location of the breaking event (centroid)

Type:

(Vector)

property mass: float

[Read-Only] Mass: The mass of the breaking event

Type:

(float)

property velocity: Vector

[Read-Only] Velocity: The velocity of the breaking event

Type:

(Vector)