unreal.ChaosBreakingEventRequestSettings

class unreal.ChaosBreakingEventRequestSettings(max_number_of_results: int = 0, min_radius: float = 0.0, min_speed: float = 0.0, min_mass: float = 0.0, max_distance: float = 0.0, sort_method: ChaosBreakingSortMethod = Ellipsis)

Bases: StructBase

Settings used to refine breaking event requests

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBreakingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_distance (float): [Read-Write] Max Distance: The maximum distance threshold for the results.

  • max_number_of_results (int32): [Read-Write] Max Number Of Results: The maximum number of results to return.

  • min_mass (float): [Read-Write] Min Mass: The minimum mass threshold for the results.

  • min_radius (float): [Read-Write] Min Radius: The minimum breaking radius threshold for the results.

  • min_speed (float): [Read-Write] Min Speed: The minimum speed threshold for the results.

  • sort_method (ChaosBreakingSortMethod): [Read-Write] Sort Method: The method used to sort the breaking events.

property max_distance: float

[Read-Write] Max Distance: The maximum distance threshold for the results.

Type:

(float)

property max_number_of_results: int

[Read-Write] Max Number Of Results: The maximum number of results to return.

Type:

(int32)

property min_mass: float

[Read-Write] Min Mass: The minimum mass threshold for the results.

Type:

(float)

property min_radius: float

[Read-Write] Min Radius: The minimum breaking radius threshold for the results.

Type:

(float)

property min_speed: float

[Read-Write] Min Speed: The minimum speed threshold for the results.

Type:

(float)

property sort_method: ChaosBreakingSortMethod

[Read-Write] Sort Method: The method used to sort the breaking events.

Type:

(ChaosBreakingSortMethod)