unreal.ChaosCache
¶
- class unreal.ChaosCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Chaos Cache
C++ Source:
Plugin: ChaosCaching
Module: ChaosCaching
File: ChaosCache.h
Editor Properties: (see get_editor_property/set_editor_property)
num_recorded_frames
(uint32): [Read-Only] Num Recorded Framesrecorded_duration
(float): [Read-Only] Recorded Durationspawnable
(CacheSpawnableTemplate): [Read-Only] Spawnable: Spawn template for an actor that can play this cache