unreal.ChaosCache

class unreal.ChaosCache(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Chaos Cache

C++ Source:

  • Plugin: ChaosCaching

  • Module: ChaosCaching

  • File: ChaosCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_recorded_frames (uint32): [Read-Only] Num Recorded Frames

  • recorded_duration (float): [Read-Only] Recorded Duration

  • spawnable (CacheSpawnableTemplate): [Read-Only] Spawnable: Spawn template for an actor that can play this cache