unreal.ChaosRemovalEvent

class unreal.ChaosRemovalEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, mass: float = 0.0)

Bases: StructBase

Chaos Removal Event

C++ Source:

  • Module: ChaosSolverEngine

  • File: ChaosGameplayEventDispatcher.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component (PrimitiveComponent): [Read-Write] Component

  • location (Vector): [Read-Write] Location

  • mass (float): [Read-Write] Mass

property component: PrimitiveComponent

[Read-Only] Component

Type:

(PrimitiveComponent)

property location: Vector

[Read-Only] Location

Type:

(Vector)

property mass: float

[Read-Only] Mass

Type:

(float)