unreal.ChaosRemovalEventData

class unreal.ChaosRemovalEventData(location: Vector = Ellipsis, mass: float = 0.0, particle_index: int = 0)

Bases: StructBase

A Removal event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosRemovalEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Write] Location: Current removal location.

  • mass (float): [Read-Write] Mass: The mass of the removal.

  • particle_index (int32): [Read-Write] Particle Index: The particle index of the removal.

property location: Vector

[Read-Write] Location: Current removal location.

Type:

(Vector)

property mass: float

[Read-Write] Mass: The mass of the removal.

Type:

(float)

property particle_index: int

[Read-Write] Particle Index: The particle index of the removal.

Type:

(int32)