unreal.ChaosSolverEngineBlueprintLibrary
¶
- class unreal.ChaosSolverEngineBlueprintLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Chaos Solver Engine Blueprint Library
C++ Source:
Module: ChaosSolverEngine
File: ChaosNotifyHandlerInterface.h
- classmethod convert_physics_collision_to_hit_result(physics_collision) HitResult ¶
Convert Physics Collision to Hit Result
- Parameters:
physics_collision (ChaosPhysicsCollisionInfo) –
- Return type: