unreal.ChaosTrailingEventData

class unreal.ChaosTrailingEventData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, particle_index: int = 0)

Bases: StructBase

A trailing event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosTrailingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity: The angular velocity of the trail.

  • location (Vector): [Read-Write] Location: Current trail location.

  • mass (float): [Read-Write] Mass: The mass of the trail.

  • particle_index (int32): [Read-Write] Particle Index: The particle index of the trail.

  • velocity (Vector): [Read-Write] Velocity: The velocity of the trail.

property angular_velocity: Vector

[Read-Write] Angular Velocity: The angular velocity of the trail.

Type:

(Vector)

property location: Vector

[Read-Write] Location: Current trail location.

Type:

(Vector)

property mass: float

[Read-Write] Mass: The mass of the trail.

Type:

(float)

property particle_index: int

[Read-Write] Particle Index: The particle index of the trail.

Type:

(int32)

property velocity: Vector

[Read-Write] Velocity: The velocity of the trail.

Type:

(Vector)