unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
¶
- class unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ARBaseAsyncTaskBlueprintProxy
Blueprint async task to check Geo tracking availability.
C++ Source:
Module: AugmentedReality
File: ARGeoTrackingSupport.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed
(GeoTrackingAvailabilityDelegate): [Read-Write] On Failedon_success
(GeoTrackingAvailabilityDelegate): [Read-Write] On Success
- property on_failed: GeoTrackingAvailabilityDelegate¶
[Read-Write] On Failed
- Type:
(GeoTrackingAvailabilityDelegate)
- property on_success: GeoTrackingAvailabilityDelegate¶
[Read-Write] On Success
- Type:
(GeoTrackingAvailabilityDelegate)