unreal.CollisionChannel

class unreal.CollisionChannel

Bases: EnumBase

Enum indicating different type of objects for rigid-body collision purposes.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

ECC_CAMERA: CollisionChannel

4

ECC_DESTRUCTIBLE: CollisionChannel

7

ECC_PAWN: CollisionChannel

2

ECC_PHYSICS_BODY: CollisionChannel

5

ECC_VEHICLE: CollisionChannel

6

ECC_VISIBILITY: CollisionChannel

3

ECC_WORLD_DYNAMIC: CollisionChannel

1

ECC_WORLD_STATIC: CollisionChannel

0