unreal.ColorGradingSettings

class unreal.ColorGradingSettings(global_: ColorGradePerRangeSettings = Ellipsis, shadows: ColorGradePerRangeSettings = Ellipsis, midtones: ColorGradePerRangeSettings = Ellipsis, highlights: ColorGradePerRangeSettings = Ellipsis, shadows_max: float = 0.0, highlights_min: float = 0.0, highlights_max: float = 0.0)

Bases: StructBase

Color Grading Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (ColorGradePerRangeSettings): [Read-Write] Global

  • highlights (ColorGradePerRangeSettings): [Read-Write] Highlights

  • highlights_max (float): [Read-Write] Highlights Max

  • highlights_min (float): [Read-Write] Highlights Min

  • midtones (ColorGradePerRangeSettings): [Read-Write] Midtones

  • shadows (ColorGradePerRangeSettings): [Read-Write] Shadows

  • shadows_max (float): [Read-Write] Shadows Max

property global_: ColorGradePerRangeSettings

[Read-Write] Global

Type:

(ColorGradePerRangeSettings)

property highlights: ColorGradePerRangeSettings

[Read-Write] Highlights

Type:

(ColorGradePerRangeSettings)

property highlights_max: float

[Read-Write] Highlights Max

Type:

(float)

property highlights_min: float

[Read-Write] Highlights Min

Type:

(float)

property midtones: ColorGradePerRangeSettings

[Read-Write] Midtones

Type:

(ColorGradePerRangeSettings)

property shadows: ColorGradePerRangeSettings

[Read-Write] Shadows

Type:

(ColorGradePerRangeSettings)

property shadows_max: float

[Read-Write] Shadows Max

Type:

(float)