unreal.ComboBoxStyle

class unreal.ComboBoxStyle(combo_button_style: ComboButtonStyle = Ellipsis, pressed_slate_sound: SlateSound = Ellipsis, selection_change_slate_sound: SlateSound = Ellipsis, content_padding: Margin = Ellipsis, menu_row_padding: Margin = Ellipsis)

Bases: SlateWidgetStyle

Represents the appearance of an SComboBox

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_button_style (ComboButtonStyle): [Read-Write] Combo Button Style: The style to use for our SComboButton

  • content_padding (Margin): [Read-Write] Content Padding: * Button Content Padding

  • menu_row_padding (Margin): [Read-Write] Menu Row Padding: * Menu Row Padding

  • pressed_slate_sound (SlateSound): [Read-Write] Pressed Slate Sound: The sound the button should play when pressed

  • selection_change_slate_sound (SlateSound): [Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed

property combo_button_style: ComboButtonStyle

[Read-Write] Combo Button Style: The style to use for our SComboButton

Type:

(ComboButtonStyle)

property content_padding: Margin

[Read-Write] Content Padding: * Button Content Padding

Type:

(Margin)

property menu_row_padding: Margin

[Read-Write] Menu Row Padding: * Menu Row Padding

Type:

(Margin)

property pressed_slate_sound: SlateSound

[Read-Write] Pressed Slate Sound: The sound the button should play when pressed

Type:

(SlateSound)

property selection_change_slate_sound: SlateSound

[Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed

Type:

(SlateSound)