class unreal.CommonDialogueBankParticipant

Bases: unreal.StructBase


This struct represents a logical participant in a conversation.

In an active conversation, logical participants are mapped to actual participants (e.g., mapping a logical Player to the current player pawn)

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • node_tint (LinearColor): [Read-Write] Node Tint

  • participant_name (GameplayTag): [Read-Write] Participant Name: Identifier represented by the component