unreal.ComponentSpacePose

class unreal.ComponentSpacePose(transforms: Array[Transform] = [], names: Array[Name] = [])

Bases: StructBase

A pose in component space (i.e. each transform is relative to the component’s transform)

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array[Name]): [Read-Write] Names

  • transforms (Array[Transform]): [Read-Write] Transforms

property names: Array[Name]

[Read-Write] Names

Type:

(Array[Name])

property transforms: Array[Transform]

[Read-Write] Transforms

Type:

(Array[Transform])