class unreal.CompositeSection

Bases: AnimLinkableElement

Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)

C++ Source:

  • Module: Engine

  • File: AnimMontage.h

Editor Properties: (see get_editor_property/set_editor_property)

  • link_method (AnimLinkMethod): [Read-Write] Link Method: The method we are using to calculate our times

  • linked_sequence (AnimSequenceBase): [Read-Only] Linked Sequence: The Animation Sequence that this montage element will link to, when the sequence changes in either length or rate; the element will correctly place itself in relation to the sequence

  • meta_data (Array[AnimMetaData]): [Read-Write] Meta Data: Meta data that can be saved with the asset

    You can query by GetMetaData function

  • next_section_name (Name): [Read-Only] Next Section Name: Should this animation loop.

  • section_name (Name): [Read-Write] Section Name: Section Name

  • slot_index (int32): [Read-Write] Slot Index: The slot index we are currently using within LinkedMontage