unreal.CompositingElementOutput

class unreal.CompositingElementOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: CompositingElementPass

Compositing Element Output

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementPasses.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • pass_name (Name): [Read-Write] Pass Name

relay_output(final_result, post_process_proxy) None

Relay Output

Parameters: