unreal.CompositingMediaCaptureOutput

class unreal.CompositingMediaCaptureOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ColorConverterOutputPass

Compositing Media Capture Output

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementOutputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capture_output (MediaOutput): [Read-Write] Capture Output

  • color_converter (CompositingElementTransform): [Read-Write] Color Converter

  • enabled (bool): [Read-Write] Enabled

  • pass_name (Name): [Read-Write] Pass Name

property capture_output: MediaOutput

[Read-Write] Capture Output

Type:

(MediaOutput)