unreal.ComposureGameSettings

class unreal.ComposureGameSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Composure Game Settings

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposureConfigSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fallback_compositing_texture (SoftObjectPath): [Read-Write] Fallback Compositing Texture

  • scene_cap_warn_of_missing_cam (bool): [Read-Write] Scene Cap Warn Of Missing Cam

  • static_video_plate_debug_image (SoftObjectPath): [Read-Write] Static Video Plate Debug Image

property fallback_compositing_texture: SoftObjectPath

[Read-Only] Fallback Compositing Texture

Type:

(SoftObjectPath)

property scene_cap_warn_of_missing_cam: bool

[Read-Only] Scene Cap Warn Of Missing Cam

Type:

(bool)

property static_video_plate_debug_image: SoftObjectPath

[Read-Only] Static Video Plate Debug Image

Type:

(SoftObjectPath)