unreal.ComposurePlayerCompositingTarget
¶
- class unreal.ComposurePlayerCompositingTarget(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. TODO-BADGER:: deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place
C++ Source:
Plugin: Composure
Module: Composure
File: ComposurePlayerCompositingTarget.h
- get_player_camera_manager() PlayerCameraManager ¶
Current player camera manager the target is bind on.
- Return type:
- set_player_camera_manager(player_camera_manager) PlayerCameraManager ¶
Set player camera manager to bind the render target to.
- Parameters:
player_camera_manager (PlayerCameraManager) –
- Return type:
- set_render_target(render_target) None ¶
Set the render target of the player.
- Parameters:
render_target (TextureRenderTarget2D) –