unreal.ConnectionCallbackProxy

class unreal.ConnectionCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: OnlineBlueprintCallProxyBase

Connection Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: ConnectionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineConnectionResult): [Read-Write] On Failure: Called when there is an unsuccessful query

  • on_success (OnlineConnectionResult): [Read-Write] On Success: Called when there is a successful query

property on_failure: OnlineConnectionResult

[Read-Write] On Failure: Called when there is an unsuccessful query

Type:

(OnlineConnectionResult)

property on_success: OnlineConnectionResult

[Read-Write] On Success: Called when there is a successful query

Type:

(OnlineConnectionResult)