unreal.ConstantQNRT
¶
- class unreal.ConstantQNRT(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AudioSynesthesiaNRT
UConstantQNRT
UConstantQNRT calculates the temporal evolution of constant q transform for a given sound. ConstantQ is available for individual channels or the overall sound asset.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
duration_in_seconds
(float): [Read-Write] Duration in Seconds: The duration of the analyzed audio in seconds.settings
(ConstantQNRTSettings): [Read-Write] Settings: The settings for the audio analyzer.sound
(SoundWave): [Read-Write] Sound: The USoundWave which is analyzed.
- get_channel_constant_q_at_time(seconds, channel) Array[float] ¶
Get a specific channel cqt of the analyzed sound at a given time.
- get_normalized_channel_constant_q_at_time(seconds, channel) Array[float] ¶
Get a specific channel cqt of the analyzed sound at a given time.
- property settings: ConstantQNRTSettings¶
[Read-Only] Settings: The settings for the audio analyzer.
- Type: