unreal.ConstraintInterpType

class unreal.ConstraintInterpType

Bases: EnumBase

Options for interpolating rotations

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_TransformConstraint.h

AVERAGE: ConstraintInterpType

Weighted Average of Quaternions by their X,Y,Z,W values, The Shortest Route is Respected. The Order of Parents Doesn’t Matter

Type:

0

SHORTEST: ConstraintInterpType

Perform Quaternion Slerp in Sequence, Different Orders of Parents can Produce Different Results

Type:

1