unreal.ConstraintsManager
¶
- class unreal.ConstraintsManager(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
UConstraintsManager This object gathers the different constraints of the level and is held by the ConstraintsActor (unique in the level)
C++ Source:
Module: Constraints
File: ConstraintsManager.h
Editor Properties: (see get_editor_property/set_editor_property)
on_constraint_added_bp
(OnConstraintAdded): [Read-Write] On Constraint Added BP: BP Delegate fired when constraints are addedon_constraint_removed_bp
(OnConstraintRemoved): [Read-Write] On Constraint Removed BP: BP Delegate fired when constraints are removed
- property on_constraint_added_bp: OnConstraintAdded¶
[Read-Write] On Constraint Added BP: BP Delegate fired when constraints are added
- Type:
(OnConstraintAdded)
- property on_constraint_removed_bp: OnConstraintRemoved¶
[Read-Write] On Constraint Removed BP: BP Delegate fired when constraints are removed
- Type:
(OnConstraintRemoved)