unreal.ContentBrowserDataObjectFilter

class unreal.ContentBrowserDataObjectFilter(object_names_to_include: Array[Name] = [], object_names_to_exclude: Array[Name] = [], on_disk_objects_only: bool = False)

Bases: StructBase

Data used to filter object instances by their name and tags. note: This will typically limit your query to returning assets.

C++ Source:

  • Module: ContentBrowserData

  • File: ContentBrowserDataFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_names_to_exclude (Array[Name]): [Read-Write] Object Names to Exclude: Array of object names that should be excluded from this query

  • object_names_to_include (Array[Name]): [Read-Write] Object Names to Include: Array of object names that should be included in this query

  • on_disk_objects_only (bool): [Read-Write] On Disk Objects Only: Whether we should only include on-disk objects (ignoring those that exist only in memory)

property object_names_to_exclude: Array[Name]

[Read-Write] Object Names to Exclude: Array of object names that should be excluded from this query

Type:

(Array[Name])

property object_names_to_include: Array[Name]

[Read-Write] Object Names to Include: Array of object names that should be included in this query

Type:

(Array[Name])

property on_disk_objects_only: bool

[Read-Write] On Disk Objects Only: Whether we should only include on-disk objects (ignoring those that exist only in memory)

Type:

(bool)