unreal.ControlRigBoolControlProxy
¶
- class unreal.ControlRigBoolControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ControlRigControlsProxy
Control Rig Bool Control Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
bool
(bool): [Read-Write] Boolcontrol_name
(Name): [Read-Only] Control Name