unreal.ControlRigBoolControlProxy

class unreal.ControlRigBoolControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ControlRigControlsProxy

Control Rig Bool Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (bool): [Read-Write] Bool

  • control_name (Name): [Read-Only] Control Name

property bool: bool

[Read-Write] Bool

Type:

(bool)