unreal.ControlRigContextMenuContext
¶
- class unreal.ControlRigContextMenuContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Control Rig Context Menu Context
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigContextMenuContext.h
- get_control_rig() → ControlRig¶
Get the active control rig instance in the viewport
- Return type:
- get_control_rig_blueprint() → ControlRigBlueprint¶
Get the control rig blueprint that we are editing
- Return type:
- get_graph_node_context_menu_context() → ControlRigGraphNodeContextMenuContext¶
Returns context for graph node context menu
- Return type:
- get_rig_hierarchy_drag_and_drop_context() → ControlRigRigHierarchyDragAndDropContext¶
Returns context for a drag & drop action that contains source and target element keys
- Return type:
- get_rig_hierarchy_to_graph_drag_and_drop_context() → ControlRigRigHierarchyToGraphDragAndDropContext¶
Returns context for the menu that shows up when drag and drop from Rig Hierarchy to the Rig Graph
- Return type: