unreal.ControlRigControlPose

class unreal.ControlRigControlPose(copy_of_controls: Array[RigControlCopy] = [])

Bases: StructBase

The Data Stored For Each Pose and associated Functions to Store and Paste It

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • copy_of_controls (Array[RigControlCopy]): [Read-Write] Copy Of Controls

property copy_of_controls: Array[RigControlCopy]

[Read-Write] Copy Of Controls

Type:

(Array[RigControlCopy])