unreal.ControlRigControlsProxy

class unreal.ControlRigControlsProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Control Rig Controls Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name