unreal.ControlRigSequence

class unreal.ControlRigSequence(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: LevelSequence

Control Rig Sequence

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the asset