unreal.ControlRigSnapSettings

class unreal.ControlRigSnapSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Control Rig Snap Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigSnapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_offset (bool): [Read-Write] Keep Offset: When snapping keep offset, if false snap completely

  • snap_position (bool): [Read-Write] Snap Position: When snapping, also snap position

  • snap_rotation (bool): [Read-Write] Snap Rotation: When snapping, also snap rotation

  • snap_scale (bool): [Read-Write] Snap Scale: When snapping, also snap scale

property keep_offset: bool

[Read-Write] Keep Offset: When snapping keep offset, if false snap completely

Type:

(bool)

property snap_position: bool

[Read-Write] Snap Position: When snapping, also snap position

Type:

(bool)

property snap_rotation: bool

[Read-Write] Snap Rotation: When snapping, also snap rotation

Type:

(bool)

property snap_scale: bool

[Read-Write] Snap Scale: When snapping, also snap scale

Type:

(bool)