unreal.ControlRigSnapSettings
¶
- class unreal.ControlRigSnapSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Control Rig Snap Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigSnapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_offset
(bool): [Read-Write] Keep Offset: When snapping keep offset, if false snap completelysnap_position
(bool): [Read-Write] Snap Position: When snapping, also snap positionsnap_rotation
(bool): [Read-Write] Snap Rotation: When snapping, also snap rotationsnap_scale
(bool): [Read-Write] Snap Scale: When snapping, also snap scale
- property keep_offset: bool¶
[Read-Write] Keep Offset: When snapping keep offset, if false snap completely
- Type:
(bool)
- property snap_position: bool¶
[Read-Write] Snap Position: When snapping, also snap position
- Type:
(bool)