unreal.ControlRigSnapperSelection

class unreal.ControlRigSnapperSelection(actors: Array[ActorForWorldTransforms] = [], control_rigs: Array[ControlRigForWorldTransforms] = [])

Bases: StructBase

Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actors (Array[ActorForWorldTransforms]): [Read-Write] Actors

  • control_rigs (Array[ControlRigForWorldTransforms]): [Read-Write] Control Rigs

property actors: Array[ActorForWorldTransforms]

[Read-Write] Actors

Type:

(Array[ActorForWorldTransforms])

property control_rigs: Array[ControlRigForWorldTransforms]

[Read-Write] Control Rigs

Type:

(Array[ControlRigForWorldTransforms])