unreal.ControlRigVector2DControlProxy

class unreal.ControlRigVector2DControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ControlRigControlsProxy

Control Rig Vector 2DControl Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name

  • vector2d (Vector2D): [Read-Write] Vector 2D

property vector2d: Vector2D

[Read-Write] Vector 2D

Type:

(Vector2D)