unreal.ControlRigWorkflowOptions
¶
- class unreal.ControlRigWorkflowOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
RigVMUserWorkflowOptions
Control Rig Workflow Options
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigNodeWorkflow.h
Editor Properties: (see get_editor_property/set_editor_property)
hierarchy
(RigHierarchy): [Read-Write] Hierarchyselection
(Array[RigElementKey]): [Read-Write] Selectionsubject
(Object): [Read-Write] Subjectworkflow
(RigVMUserWorkflow): [Read-Write] Workflow
- ensure_at_least_one_rig_element_selected() bool ¶
Ensure at Least One Rig Element Selected
- Return type:
- property hierarchy: RigHierarchy¶
[Read-Write] Hierarchy
- Type:
- property selection: Array[RigElementKey]¶
[Read-Write] Selection
- Type: