unreal.ControlRigWorkflowOptions

class unreal.ControlRigWorkflowOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: RigVMUserWorkflowOptions

Control Rig Workflow Options

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigNodeWorkflow.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hierarchy (RigHierarchy): [Read-Write] Hierarchy

  • selection (Array[RigElementKey]): [Read-Write] Selection

  • subject (Object): [Read-Write] Subject

  • workflow (RigVMUserWorkflow): [Read-Write] Workflow

ensure_at_least_one_rig_element_selected() bool

Ensure at Least One Rig Element Selected

Return type:

bool

property hierarchy: RigHierarchy

[Read-Write] Hierarchy

Type:

(RigHierarchy)

property selection: Array[RigElementKey]

[Read-Write] Selection

Type:

(Array[RigElementKey])