unreal.CopyBonesModifier
¶
- class unreal.CopyBonesModifier(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimationModifier
Animation Modifier to copy the transform of ‘SourceBone(s)’ to ‘TargetBone(s)’
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: CopyBonesModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_pairs
(Array[BoneReferencePair]): [Read-Write] Bone Pairs: Source and Target bone pairsbone_pose_space
(AnimPoseSpaces): [Read-Write] Bone Pose Space: Space to convert SourceBone transforms into before copying them to TargetBonereapply_post_owner_change
(bool): [Read-Write] Reapply Post Owner Change: If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.
- property bone_pairs: Array[BoneReferencePair]¶
[Read-Only] Bone Pairs: Source and Target bone pairs
- Type:
- property bone_pose_space: AnimPoseSpaces¶
[Read-Only] Bone Pose Space: Space to convert SourceBone transforms into before copying them to TargetBone
- Type: