unreal.DataLayer
¶
- class unreal.DataLayer(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Data Layer
C++ Source:
Module: Engine
File: DataLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color
(Color): [Read-Write] Debug Colorinitial_runtime_state
(DataLayerRuntimeState): [Read-Write] Initial Runtime Stateis_initially_loaded_in_editor
(bool): [Read-Write] Is Initially Loaded in Editor: Determines the default value of the data layer’s loaded state in editor if it hasn’t been changed in data layer outliner by the useris_initially_visible
(bool): [Read-Write] Is Initially Visible: Whether actors associated with the Data Layer should be initially visible in the viewport when loading the mapis_runtime
(bool): [Read-Write] Is Runtime: Whether the Data Layer affects actor runtime loading
- equals(actor_data_layer) bool ¶
Equals
- Parameters:
actor_data_layer (ActorDataLayer) –
- Return type:
- get_initial_runtime_state() DataLayerRuntimeState ¶
Get Initial Runtime State
- Return type:
- get_initial_state() DataLayerStateType ¶
Get Initial State deprecated: Use GetInitialRuntimeState instead
- Return type: