unreal.DataLayerInstanceWithAsset

class unreal.DataLayerInstanceWithAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataLayerInstance

Data Layer Instance with Asset

C++ Source:

  • Module: Engine

  • File: DataLayerInstanceWithAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layer_asset (DataLayerAsset): [Read-Write] Data Layer Asset

  • initial_runtime_state (DataLayerRuntimeState): [Read-Write] Initial Runtime State

  • is_initially_loaded_in_editor (bool): [Read-Write] Is Initially Loaded in Editor: Determines the default value of the data layer’s loaded state in editor if it hasn’t been changed in data layer outliner by the user

  • is_initially_visible (bool): [Read-Write] Is Initially Visible: Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map