unreal.DataSourceFilter

class unreal.DataSourceFilter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Data Source Filter

C++ Source:

  • Plugin: TraceSourceFilters

  • Module: SourceFilteringTrace

  • File: DataSourceFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • configuration (DataSourceFilterConfiguration): [Read-Write] Configuration: Filter specific settings

property configuration: DataSourceFilterConfiguration

[Read-Only] Configuration: Filter specific settings

Type:

(DataSourceFilterConfiguration)

does_actor_pass_filter(actor) bool

Does Actor Pass Filter

Parameters:

actor (Actor) –

Return type:

bool

get_display_text() Text

Get Display Text

Returns:

out_display_text (Text):

Return type:

Text

get_tool_tip_text() Text

Get Tool Tip Text

Returns:

out_display_text (Text):

Return type:

Text