unreal.DataprepConsumerUserData

class unreal.DataprepConsumerUserData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AssetUserData

A UDataprepConsumerUserData is used to mark an asset or an actor to be respectively moved to a sub-folder or sub-level A DataprepContentConsumer is not obligated to honor this marker

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepContentConsumer.h