unreal.DataprepDeleteUnusedAssetsOperation

class unreal.DataprepDeleteUnusedAssetsOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepEditingOperation

Delete assets that are not referenced by any objects

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepEditingOperations.h