unreal.DataprepFloatBoundingVolumeFetcher

class unreal.DataprepFloatBoundingVolumeFetcher(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepFloatFetcher

Filter objects based on their bounding box volume.

For actor’s bounding box only the components with a collision enabled will be used.

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepFloatFetcherLibrary.h