unreal.DataprepMergeActorsOperation

class unreal.DataprepMergeActorsOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepEditingOperation

Collect geometry from selected actors and merge them into single mesh.

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepEditingOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • new_actor_label (str): [Read-Write] New Actor Label: Settings to use for the merge operation

  • pivot_point_at_zero (bool): [Read-Write] Pivot Point at Zero: Whether merged mesh should have pivot at world origin, or at first merged component otherwise

property pivot_point_at_zero: bool

[Read-Write] Pivot Point at Zero: Whether merged mesh should have pivot at world origin, or at first merged component otherwise

Type:

(bool)