unreal.DataprepReferenceSelectionTransform
¶
- class unreal.DataprepReferenceSelectionTransform(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepSelectionTransform
Return assets directly used/referenced by the selected objects.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepSelectionTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_indirect_references
(bool): [Read-Write] Allow Indirect References: Include assets referenced/used by assets directly referenced/used by selected objectsoutput_can_include_input
(bool): [Read-Write] Output Can Include Input: Specifies if input objects that have matching type can be added to the result