unreal.DataprepSetCollisionComplexityOperation
¶
- class unreal.DataprepSetCollisionComplexityOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepOperation
For each static mesh to process, set its collision complexity
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_trace_flag
(CollisionTraceFlag): [Read-Write] Collision Trace Flag: Collision complexity
- property collision_trace_flag: CollisionTraceFlag¶
[Read-Write] Collision Trace Flag: Collision complexity
- Type: