unreal.DataprepSetCollisionComplexityOperation

class unreal.DataprepSetCollisionComplexityOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepOperation

For each static mesh to process, set its collision complexity

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_trace_flag (CollisionTraceFlag): [Read-Write] Collision Trace Flag: Collision complexity

property collision_trace_flag: CollisionTraceFlag

[Read-Write] Collision Trace Flag: Collision complexity

Type:

(CollisionTraceFlag)