unreal.DatasmithDeltaGenSceneImportData

class unreal.DatasmithDeltaGenSceneImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DatasmithFBXSceneImportData

Datasmith Delta Gen Scene Import Data

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_options (DatasmithImportBaseOptions): [Read-Write] Base Options

  • colorize_materials (bool): [Read-Only] Colorize Materials

  • datasmith_import_info (DatasmithImportInfo): [Read-Write] Datasmith Import Info

  • generate_lightmap_u_vs (bool): [Read-Only] Generate Lightmap UVs

  • import_pos (bool): [Read-Only] Import Pos

  • import_tml (bool): [Read-Only] Import Tml

  • import_var (bool): [Read-Only] Import Var

  • intermediate_serialization (uint8): [Read-Only] Intermediate Serialization: Corresponds to a EDatasmithFBXIntermediateSerializationType

  • merge_nodes (bool): [Read-Only] Merge Nodes

  • optimize_duplicated_nodes (bool): [Read-Only] Optimize Duplicated Nodes

  • pos_path (str): [Read-Only] Pos Path

  • remove_invisible_nodes (bool): [Read-Only] Remove Invisible Nodes

  • simplify_node_hierarchy (bool): [Read-Only] Simplify Node Hierarchy

  • source_data (AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.

  • textures_dir (str): [Read-Only] Textures Dir

  • tml_path (str): [Read-Only] Tml Path

  • var_path (str): [Read-Only] Var Path